![]() I don’t quite understand this strategy, as it seems to present more of a “shock” effect of interest, rather than using TV commercials or some fancy trailer. I didn’t even get around to the point that this game comes in 3 parts that equally cost $54.99 for a potential total of $164.97 since the Idolmaster girls are separated to 3 different games, where you need all 3 games to cover them all. There’s always the reasoning that having Idolmaster for $54.99 is better than not having Idolmaster at all, however I still disagree with that logic when importing the other games is oddly more feasible. So in a way Namco is trying to present value, or taking advantage of the passion of this niche series. Naturally this makes the entry to the game harder, which it already was given that importing was the only way to play Idolmaster games. ![]() ![]() In a consumer standpoint, $54.99 is a shocking price, but the situation is that there is no other Idolmaster supply in English specifically for the time being. ![]() Hence it’s no surprise they simply package the DLC already implemented, and hence price it at $54.99. This is different than making the game more available at a cheaper price, but having DLC options. At least it has some free DLC included, but you wouldn’t really know that unless you got the game, or if it was originally there in the first place or not. However, that too is also weird since this is a mere app, so there’s no hard copy, no bonus, no paper manual, nothing. The pricing of $54.99 is likely more due to it being market comparable to new games. The crazy part is that $54.99 is exceptionally high for a mobile application, where some companies have been lauded for having a mere $20 game, since mobile apps are based on being cheaper, but with more editions and microtransactions on the go. Shiny Festa was originally a PSP game, so the iOS game is pretty much a portįor someone who is completely unfamiliar with the game but is intrigued, other than the high price tag, this would appear worth a look. If this same game was somehow $4.99 I would mentally find the game on a lower quality due to the pricing, while the $54.99 tag I would be intrigued in wondering what could be contained within the game. What I mean by that is because it’s fresh and new, normal pricing guidelines dictate that you price it at this level. The scary thing is that because of pricing and the fact that this is the only existing source of Idolmaster in English, the pricing, while seemingly high and aggressive, actually also causes a reverse psychology. So I go on my iOS and realize this game is available for $54.99. I find this better as a supplemental game to an existing series, not as an opener to the West. (However, by no means it is a bad game, though there’s no question it’s generally meant for the Japanese audience instead of elsewhere.) This game is functional as a standalone, though I don’t find this the best introduction to the series. Although fandom of music singers is nothing rare, it is clearly obvious why a game like Idolmaster would pretty much never see existence in the West. As we already know, Namco Bandai’s game Idolmaster has never actually been produced in the West.
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